Using HPING3`

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  1. Launch Hping3 from command terminal by typing hping3 and press enter or through application.

2. After hping3 shows up in the terminal, type hping3 -c 3 <IP address of target machine> then press enter

3. After that command, the output will indicate that the packets was received  and sent

4. Next, type hping3 –scan 1-3000 -S <IP address of target> where –scan defines the port range to scan and -S shows the SYN flag

5. The output indicates the open ports from the IP target.

6. Then, use UDP packet crafting, type hping3 <IP address of target> –udp –rand-source –data 500, then enter. This condition, target is running windows 8.1

    7. Open the windows 8.1 and launch wireshark to observe UDP  packets

    8. Double click to see details, then close wireshark windows and quit without saving.

9. Launch  wireshark again and leave it running behind, after that send TCP SYN to the target. Type hping3 -S <IP Address of target> -p 80 -c 5 then enter

10. The output shows that TCP packets sent through port 80 to the target

11. Open wireshark again to observe TCP packets captured by wireshark, restart to start new capture

12. Back to Kali again, flood the TCP packets to target. Type hping3 <IP address target> –flood then enter

13. After floods to the target, it will respond in terminal

14. Switch back to wireshark, and see how the TCP packets flooding from the attacker

15. Double click to see more detail information regarding TCP packets sent from attacker to target

Posted by :

Bonfilio Aldrino Sugiarto – CS2020 – 2001611794

Kali Linux Installation

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Step :

  1. Download Kali Linux at https://www.kali.org/downloads/ , download the 64 bit or 32 bit depending on the system, locate the download folder and then open VirtualBox

2. Launch VirtualBox and create VirtualMachine. Enter a name for the Virtual Machine for example ‘ Kali Linux ‘,  then click next.

3. Specify RAM size for this virtual machine, where 1 GB of RAM is 1024, so just multiply it with how many memory of RAM you want.

4. Create virtual hard drive, then click create.

5. Choose hardisk file type, choose the default one and then click next.

6. Choose Dynamically Allocated at ‘ Storage on physical hard ‘ disk page

7. Specify the disk capacity and the folder location to save file from Kali Linux. 60 GB on the hardisk will be good. After that click create.

8. The virtual machine created and will show like this

9. Click on the start icon and will start the virtual machine then the installation process will begin. After that select graphical install from boot menu, select the very top one and press enter.

10. After that, language box selection is shown and choose the language that suits you. Then, choose the location as well and then click next.

11. After done with some basic dialog box, installation process will start soon.

12. After that you will need to enter the hostname for your system, then click continue.

13. Then, fill the domain name for your system. After that click continue

14. Set a password for the root user account, then click continue

15. Also, set a username for the acount. Then continue

16. This time, set password for the user account, continue

17. Next dialog box will set up the partition of your disk. Select default one, use entire disk then continue

18. Select a disk partition, where it should be only one option, press continue

19. After that, select the partition scheme by choosing all files in one partition which is recommended for new user

20. Next step will be the summary of the disk partition, make sure the summary is set as you want then finish partitioning and write changes to disk

21. After that, you will be asked to confirm write changes to disk. Select yes and click continue to proceed the next step

22. Installation will start soon after that, configure the package manager dialog will show up and asked whether you wish to configure network mirror for Package manager. Choose yes by default and continue

23. This section will ask HTTP proxy, leave it blank and continue

24. Install GRUB boot loader , select yes and continue

25. Installation complete, continue the proccess and the the VM will reboot.

26. After the VM reboot, enter username or root user along with the password, after that you will see the desktop of Kali Linux

Posted by :

Bonfilio Aldrino Sugiarto – CS2020 – 2001611794

Exploring a Network Using Nmap

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Step :

  1. Launch Kali Linux

2. Search in application named ‘ Nmap Zenmap ‘

3. Nmap – Zenmap window GUI appears

4. Fill the IP target, choose Intense Scan and press the Scan button then nmap will start scanning the IP

5. Nmap shows the result of the scanning

6. Click the Ports / Hosts tab to show more information

7. Click the Topology tab to view Nmap’s topology for the provided IP address in the Intense scan Profile.

8. Click the Host Details tab to see details of all hosts discovered

9. Click on the Scans tab to see scan detail for the IP

10. Xmas scan sends a TCP frame to a remote device with URG, ACK, RST, SYN, and FIN flags set. To perform a Xmas scan, create a New Profile

11. Select the Profile tab and fill the name with Xmas Scan

12. Click the Scan tab and select Xmas Tree scan (־sX) from the TCP scans drop-down list. Save Changes when its done

13. Change the Profile to Xmas Scan and start scanning

14. Nmap scans the target and shows on the Nmap Output

15. Null scan works only if the operating system’s T C P /IP implementation is developed according to RFC 793.In a null scan, attackers send a TCP frame to a remote host with no Flags. To do the Null Scan, do the same thing before by creating a New Profile and fill Null Scan in the profile name

16. Click on the Scan Tab then change the TCP Scan dropdown to Null Scan (-sN), and then save changes

17. Perform the Null Scan by changing the profile and start the scan

18. Nmap scans target and display result in Nmap Output

19. Click the Host Details tab to view the details of hosts, such as Host Status, Addresses. Open Ports, and Closed Ports

20. Attackers send an ACK probe packet with a random sequence number. No response means the port is filtered and an RST response means the port is not filtered. To perform ACK Flag Scan, create new profile. Fill the profile name with ACK Flag Scan.

21. Click the Scans tab and change the TCP dropdown to ACK scan

22. Click the Ping tab and check the IPProto Probes (-PO) then save changes

23. Start perfoming the ACK Flag Scan by changing the profile and then start the scan and here the result is shown by Nmap in Output tab.

24. Click the Hosts tab to show more information regarding the hosts

Posted by :

Bonfilio Aldrino Sugiarto – CS2020 – 2001611794

Report of Multimedia and Human Computer Interaction (COMP6341) Project 2017

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Team Member :

Bonfilio Aldrino Sugiarto – 20016 11 794

Devin Christian – 20016 16 523

Game Link : Guess The Picture

Background

Guess The Picture is a kindergarten game where children can having fun while learning English in some aspects such as animals, foods, vocabularies, and more! We made this game based on cartoon or animation character where it looks cute and adorable for kindergarten students  so they are more excited to play this game. This is also made for parents or brother/sister to help their little brother in the developing age, so they can grow up educated since this game is really easy to memorise. But this game is also complete by a help button in the top right of the screen, to show the answer of the the picture if the user has nobody to ask. This game intend to make the kindergarten students, which most likely playing a video game, is filled with an educational game where the children can playing game while learning something. In this case is English education where this language is really important in these days and really useful for the future of the kids.

Gameplay :

This is the main menu where the title and the button appears bounce from the top of the screen, After that we click the play button.

After we click the play button, we need to choose the category between animals or foods. In this case, we choose the animals.

In the animal category, we have to choose the category either the first stage or second stage. The first stage consist of 3 – 4 letters and the second stage is 5 – 6 letters each picture to guess. So for first time, pick the first stage.

The first picture is appeared after we choose the first stage, 4 letters and there are 10 letters float waiting to be dragged from the place and dropped inside the box. Everytime the user put the right or wrong letters inside the box, there will be sound effect showing the answer is correct or not. If not, there will be buzzer sound effect indicates that it is a wrong letters and will be back in the first place it from.

In other case, if the user stuck and cannot guess the picture, the help button on the top right of the screen will help the user to show what the answer is.

So, since the picture is bird, put the letters inside the box

After we put the letters correctly, the real picture of the bird will be shown with a beautiful fade in. After that, the next button on the bottom right of the screen will appear and available to the next picture

The next one is crab with blur with the same composition as the picture before.

After complete all the letters, as usual the next button appears

The page will redictly to the congratulations page as finishing the stage one of the animals categories. And then click the left arrow button

Back to the stage page, user can go back to the categories menu as well. This time stage 2 will be taken.

consist of 5 – 6 letters, animals category in the second stage still the same gameplay as before.

snake animation will be appeared fade in as usual, and go to the next picture through the next button

this time is monkey who lives in the jungle, after the monkey animation appears, hit the next button to finish the stage

congratulations for finishing the animals stage, and will be brought to the category page.

This time, hit the other category which is foods.

Same as the animals stage before, choose the first stage of the food

consist of 3 – 4 letters , complete the letters and the egg’s picture will appear by fade in. Hit the next button will get the screen to the next picture

The next one still have the same composition as the others, after complete the stage hit the next button.

Page will be directly go to the congratulations page for finishing the first stage of the food.

After click the button in the congratulations page, game will go to the food stage, take the second stage of food category.

consist of 5 – 6 letters, the game still go on with the same rules and composition. After complete all the task, go to the next picture

After done guessing the picture, go to the next page where the user has finished the food category.

A congratulations page for finishing the food category, will be brought to the main menu

Another options in the main menu is credits

This is the page where it shows the developers and all the copyright things.

 

 

” Guess The Picture ” Final Project Multimedia and Human Computer Interaction (COMP6341) – L3BC-LEC -Proposal

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Background

This is the assignment from Mr. Bahana where we were asked to make a game for kindergarten which is simple and useful for children to play a game in their age. So, we created a game called “ Guess The Picture “ where this game is suit for the kindergarten students who like to play a game especially a computer game in these years, while having fun with the game, they can learn and improve especially in English with the name of the picture they are guessing.

Description

We created “ Guess The Picture “ game with 2 categories of picture that will be guessed by the user, two of the categories are foods and animals which have 2 stages in each of the categories. First stage is 3 – 4  words and the second stage is 5 – 6 words.

First of all, the user need to click the play button that appears on the screen at the beginning. Then the user can choose the categories he or she will pick, the categories are represent by a set of foods picture and kind of animals picture.

After the user choose the categories and level of difficulties, the game will continue to the play room, which is the picture and the words that the user has to guess. The picture is blurred as the main color of the real picture but still a description is written under the picture, and on the left and the right side of the picture is spread words that can be arranged in the box below. if the user can guess the picture correctly, he or she will be brought to the next picture, and when all of the pictures are already guess there will be a congratulation text appears in the screen of the game. Means the game has already completed by the user and can go to the next level. The goal of this game is to make children learn and improve their English skill by facing an English language game and find out the name of the foods and animals.

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